Reinventing Hot Wheels

重塑风火轮

Teamistry

纪实

2021-07-05

25 分钟
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单集简介 ...

Can you fix a toy that isn't broken? That's what a team at Mattel Inc. set out to do with Hot Wheels™. But the digital update they introduced to future-proof the best-selling toy on the planet bombed. The risky decision, however, benefitted the venerable company – just not the way they expected.

单集文稿 ...

  • So when I was a kid, my brother and I used to take these planks of wood left over from a backyard fence my dad had built, and we created a whole highway system across our backyard with tunnels and bridges.

  • And it was all for playing city and for racing our hot wheels cars.

  • They're the fastest metal cars you've ever seen.

  • Mattel's new hot wheels.

  • I had, like, this one little white bug, and I had this double decker bus that was so cool and big and red.

  • But despite the fact that I and everyone I knew had hot wheels, even my kids today have their own sets, this next fact came as a huge surprise.

  • Hot Wheels is the number one selling toy in the world.

  • And not just number one in toy cars, but number one of all toys.

  • Yeah, I had no idea.

  • But despite the success, the future for Hot Wheels isn't guaranteed.

  • Because these days, kids aren't necessarily into playing with physical toys like they used to be.

  • And we had this one video where a kid was describing playing with a playset, and it had like four different tracks that released the cars at the same time, and then you could build around it.

  • And the kid was describing it as if playing with that toy was a chore.

  • And he said, you know, imagine doing this for an hour as if it was torture.

  • At the core of that customer research video from 2016 was a shift in how kids play today.

  • By the time kids reach eight or nine years old, what used to be the sweet spot for hot wheels, they would rather play video games.

  • When you're in an industry, and you're the leader in the industry like Mattel is, you've got a consumer that is starting to age out of your core product lines.

  • You need to do something.

  • But how do you fix a toy that isnt broken?

  • Can you make something new out of something old that appeals to how kids play today?