2024-08-13
1 小时 20 分钟This episode is sponsored by Thalamus Digital, publisher of retro and indie video games such as Love A Puzzle Box, filled with stories, Word Forward and Cardful planning.
To find out more, visit thalamusdigital.co.uk My guest today is the Australian video game designer behind some of the best known smartphone games yet made.
After graduating from Queensland University of Technology with a degree in IT and games, he joined Half Brick Studio, a game developer in Brisbane that specialized in games licensed for film and tv.
There he designed a simple yet compelling iPhone game in which players must slice fruit thrown in the air by swiping the device's touchscreen with their finger.
Fruit Ninja released in 2010 and within a year it had sold more than 20 million copies.
In 2011, my guest developed another once in a lifetime hit with Jetpack Joyride, a game that won a slew of design awards and that continues to be a bestseller.
Today, after a stint working as head of design for the company that makes Snapchat in 2022, my guest went independent and is now preparing to release his first indie game.
Welcome, Luke Muscat.
Hi Simon.
Thank you for having me.
Hey Luke, how are you today?
I am good.
I am wrecked.
I've been at the computer.
It's.
What is it?
It's coming up 6:30pm I guess here.
Right.
And I've been at it all day.
I'm kind of very much in the extremely scary part of the project where there is more stuff that needs to be done than there is time for.