2024-06-10
1 小时 12 分钟My guest today is an American independent video game writer and designer.
While a student at Pace University in New York, she was drawn to the work of Frank O'Hara and other poets of the New York School who documented their lives through witty confessional verse.
She began to explore ways in which she could employ a similar tone, not in poetry, but through video games.
Her 2014 game, How do youo Do It?
Puts the player in the role of an awkward tween who is desperately trying to figure out how sex works while playing with dolls.
The game established a tone and themes that my guest has explored in her subsequent work, perhaps most famously an adventure video game about a romance developed through an online multiplayer game.
Her memoir, like Approach has proven influential.
The video game designer Francesca Carleta Leon recently told the New York Times her work has been hugely inspirational to me and important to the larger industry.
Welcome, Nina Freeman.
What a nice intro.
Also, you have a great podcast voice.
Thanks, Nina.
Of course.
So, yeah, that.
That piece in the New York Times is like a little profile of you that I think came out sort of to just before your most recent game, Nono's Legends, which is a game sort of inspired by the time you spent with your Italian grandfather.
Yes.
What.
What was it that took you back to know that.
That moment when you were playing with.
I think he had a globe on his tabletop or something, and you wanted to make a game out of it.