2024-12-10
1 小时 21 分钟Join me this Friday 20th December for an evening of electronic music and high speed racing.
I will be in conversation with Michael C.
Place about all things Wipeout.
Michael worked for the Designers Republic, the agency that established the figurative language of Wipeout, the iconic racing game that defined a new chapter in the video game medium.
Join me at Loading Bar in Stoke Newington in London at 6.30pm till late where we'll be discussing the game and also celebrating the launch of a new book for read only memory called Wipeout Futurism, the definitive illustrated history of the cult video game.
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So my guest today is an American creator of video games.
Born in Chicago, he studied film, then earned his masters in computer science at DePaul University.
After a stint working as a video editor, he moved into game development, first making educational games for schools in Chicago and later NetherRealm Studios where he worked on smartphone versions of Mortal Kombat and Injustice.
In May this year, my guest published Animal well, a game which he started to work on in his spare time in 2017.
For the game, my guest created a bespoke engine, designed all of the art and animations and composed the music.
In it, players explore a dense and magical labyrinth at the bottom of a water well.
Released to widespread acclaim, Edge magazine described it as a beautifully constructed, wonderfully characterful adventure that marks the blossoming of a major talent.
Welcome Billy Basso.
Hello.
Happy to be here.
That was a very nice introduction.
I always sort of appreciate how you really like kind of roll out the red carpet for your guests and make them feel special.
Well, it's very well earned in this case I'd say.
Billy.