616. How to Make Something from Nothing

616. 如何从无到有

Freakonomics Radio

社会与文化

2024-12-19

48 分钟
PDF

单集简介 ...

Adam Moss was the best magazine editor of his generation. When he retired, he took up painting. But he wasn’t very good, and that made him sad. So he wrote a book about how creative people work— and, in the process, he made himself happy again.

单集文稿 ...

  • Foreign hey there, it's Stephen Dubner and I would like to remind you about two live shows that we are putting on soon.

  • The first One is on January 3rd in San Francisco.

  • The second is in Los Angeles on February 13th.

  • We have got some excellent guests for both shows, so please come hang out with us.

  • Tickets are@freakonomics.com liveshows one word again.

  • January 3rd in February 13th, San Francisco and LA.

  • Meanwhile, today on the show, a conversation with someone I know quite well, or at least used to, someone who is smart, shrewd, very good at his work, and someone who taught me a lot, even if not always on purpose.

  • Why don't you just say your name and what you do?

  • My name is Adam Moss.

  • That's easy enough.

  • I am an editor by lifelong profession and recently an author and sometimes a painter.

  • For a long time, Adam Moss was widely considered the best magazine editor around.

  • He was the founding editor of Seven Days magazine, a clever and slightly transgressive arts and culture weekly.

  • From there, he went to the New York Times Magazine, and after many years there, he took over New York Magazine, which he radically remade for the digital era.

  • He won all the awards an editor can win.

  • He directly shaped the careers of hundreds of writers and editors.

  • Indirectly, he did the same for millions of readers.

  • He left New York magazine in 2019, still on top, but feeling a bit too old for the game, a bit burned out and ready for something new.

  • The something new eventually took the form of a book called the Work of How Something Comes From Nothing.

  • The book is 43 cases of building something from first notion to finished product, with all that kind of torture in between.