How video games become more accessible (Encore)

视频游戏如何变得更容易上手(Encore)

The Indicator from Planet Money

商务

2024-12-26

9 分钟
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单集简介 ...

Gaming provides entertainment and community for billions of people worldwide. However, video games haven't always been accessible to those with disabilities. But this is changing. Today we explain how accessibility has become an increasingly important priority for game developers and how advocates pushed them to this point. This piece originally aired April 23, 2024. Related episodes: Forever games: the economics of the live service model (Apple / Spotify) The Indicator's video game series For sponsor-free episodes of The Indicator from Planet Money, subscribe to Planet Money+ via Apple Podcasts or at plus.npr.org. Music by Drop Electric. Find us: TikTok, Instagram, Facebook, Newsletter. Learn more about sponsor message choices: podcastchoices.com/adchoices NPR Privacy Policy
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单集文稿 ...

  • What's up, indicator listeners?

  • We're taking this week to highlight some of our favorite episodes from the past year.

  • And today's episode is about how advocates have been pushing the video game industry to be more accessible to folks with disabilities.

  • Hope you enjoy NPR it was around the age of 12 when Steve Spahn discovered video games.

  • He was at home, which is where he was most of the time, because he has spinal muscular atrophy.

  • It's a condition that gradually takes away a person's ability to use their muscles.

  • And one time one of the nurses helping him asked, have you ever tried playing video games?

  • And I told her that I was too disabled, there's no way that I could.

  • And she challenged me that the there was no reason I couldn't just hold the controller.

  • I was using a powered wheelchair, so why couldn't I hold the controller?

  • And she brought over a Nintendo and it was like love at first sight.

  • I literally kidnapped it and wouldn't let her take it back.

  • And yeah, it was really great.

  • I ended up falling in love and beating Mario.

  • As Steve's condition progressed over the years and moving became more difficult, he's had to find more creative ways to keep playing, like using a dentist pick to push keys on a keyboard or wearing a special hat with sensors that allows him to control a game by tilting his head.

  • And he's had to do all this because for a long time, the video game industry just was not thinking about gamers like Steve or gamers with disabilities generally.

  • But that is starting to change.

  • This is the indicator for Planet Money.

  • I'm Adrienne Ma.

  • And I'm Waylon Wong.